Some time ago I decided to have a go at mapping. I had some experience with 3D CAD from my job and thought that the skills I had learned there would transfer quite quickly. I decided to use UT2004 as it was a game I was playing at the time (I don’t even have it installed these days) and to make things simpler for myself I decided to base my map on an existing one, that way I am learning how to use the editor rather than trying to do that while designing a completely new map. I figured if I was any good at it a new map could come later. The map was going to have to be one I knew well, and one I enjoyed playing enough that I knew my way around it really well so I picked a map from the original quake (though I normally played it in Deathmatch Classic. Thanks Valve!), DM4 by American McGee.
Mapping: How Hard Can It Be?
What Happened to the Demo?
There was a time when games really did offer you the opportunity to try before you buy, Doom gave you a full third, and by no means the worst third [1], of the game for free. When ID made the next big change to their games and released Quake they used the same model, giving away the first episode (of four this time) away for free and many other games developers of the time followed the same model. Today this practice has died out (small independent developers still keep it up, but mostly for casual games) as it wasn’t long before rather than releasing a large chunk of the game they released a single level and the demo was born.
Angels are never idle
Wow, what a shitstorm Valve have brewed up this time, and over something so stupid as virtual hats.
Fortunately it has more or less blown over now (and I missed it due to a poor internet connection making me unable to play TF2) but it just goes to show that a huge number of TF2 players are arseholes. The hats were supposed to be rare, if you want to play dressing up dolls go and play Battlefield Heroes. I’m not saying Valve were right to give out the rare hats randomly, that was a bit stupid. I would have had strictly limited numbers given out as awards, are you in the first 10,000 players to get 1 million lifetime kills as a Pyro? Have the fireman’s hat. With an achievements like this for each of them the hats would be rare and actually mean something.
To be honest that isn’t the point, the point is people who cheated the system have been punished and are now saying that the were not told it was wrong to cheat in that way. Well they were, the subscriber agreement states that you must not use any third party program to gain an unfair advantage. You might say that as the hats are purely cosmetic there is no advantage. Wrong. The people using the idler program did have an advantage, an advantage in getting hats, they had extra tickets for the lottery if you will.
Valve could have simply banned everyone using the idler as they had broken the agreement, Blizzard do that to people using a bot in Word of Warcraft. Instead they were quite nice about it, simply removing only the items that had been earned using the idler. Their next decision was possibly dubious, giving everyone who didn’t use the idler a halo hat. They did this as a bit of a joke I think, to show that they saw the funny side of the whole thing. It backfired because they didn’t anticipate how many total idiots there are who think that having a hat in TF2 is the most important thing in the world, it is these idiots who decided to play medic and refuse to heal anyone with a halo, it was these idiots who started screaming bloody murder on the official TF2 forums, it was these idiots who, by putting a virtual hat above having fun, are ruining the game for the rest of us.
Be patient, you may get the hat you want, you may not, but there are a lot more important things in life than a virtual hat. If you still find you can’t have fun in TF2 without the hat then I suggest you go outside and get some fresh air and possibly visit your doctor.
Tomb Raider: Underworld

I bought this game shortly after it came out, I think it was the promo screen shots involving the Kraken that made me get it [1] the underwater temple looked amazing and I refused to be put off by my last experience (not a good experience) with Tomb Raider which was Chronicles on PC [2]. So, if I bought it nearly a year ago, why am I writing about it now? Well, as you may remember, last year Q4 was a bit packed with games, so even though I bought it back then I didn’t play it immediately (I was somewhat distracted by Fallout 3 and Left 4 Dead). Before I got round to Starting on Underworld I had also bought the Eidos collectors pack on Steam which included the two prior Tomb Raider games, Legend and Anniversary. Earlier this year I played Tomb Raider: Legend (Comparisons to Underworld will be made later) but didn’t jump straight to the next one (you can have too much of a good thing). When I finally felt like playing another Tomb Raider game I decided to go with Underworld as the plot caries on where Legend left off (it even has a “Previously On” video to catch you up if you need it), as it turns out there are some also some references to events I believe are in Anniversary, so with hindsight I probably should have started that one first…
I have to kept spoilers very minimal (and are plot rather than puzzle spoilers) but I don’t want people complaining that I ruined the game. If you are bothered stop reading now
Have you Achieved Anything?
Trophies, Achievements, Gamerscore, call them what you will but should people really care about them? Is games development even being hampered by the inclusion of such features?
I believe it is, achievements (as they will be referred to for the rest of this article) are just an easy way for the developer to make the game seem a bit longer as after you have completed it there is still seemingly more left to do to get “100%”. “It took me weeks to complete that game” you say? No, it took 4 hours to complete, it took you repeating those 4 hours over and over again for a few weeks to get the trophies.
I have been a user of AVG Free Anti-virus for years now but the latest version had started to irritate me. I found it unreliable and had to re-install several times in the last few months and this is before you get to the fact that the advert telling you to upgrade to the full version is not only bigger but pops up on the desktop on start-up every so often.
On Monday night it broke again and I decided I had had enough. I had heard that Microsoft are releasing a free anti-virus package this year and the beta is already available to download (though officially limited to certain countries there are download mirrors) and all it requires is that your copy of windows passes validation.
So what is Microsoft Security Essentials like? Is it a suitable replacement for AVG? Well I don’t have the technology to test if it can keep you safe, though early reviews suggest that it comes fairly high up the AV league table, but I can say what it is like for a user.
Continue reading ‘Look out Symantec, Microsoft are coming. (Updated)’
Shinkū Hadōken!
Street Fighter IV came out on PC just over a week ago and I have been playing almost nothing else since then. As a result I have taken a break from writing about BattleForge but will return to it and finish parts 4 and 5 at some point. In the meantime these are my thoughts on the most hotly anticipated fighting game on PC in a long time [1].
First I should probably say that this is my first Street Fighter game, I’m not one of those people that grew up on it [2] so this is Street Fighter IV from the perspective of one who is not going to complain that they nerfed Chun-Li’s spinning bird kick (or some such complaint).
Forging a Battle: Part 3
Sunday
I spent most of the the morning doing a few of the one player PvE maps, I have reached Rank 4 in PvE (so now I have a full account and can trade cards rather than just being able to buy boosters) and the world map now looks like this:

The scenarios are quite varied from attack missions like the tutorial (but harder and with a full deck of cards) to defence where you have to keep an area safe for a certain period of time and escort missions where you have to protect a unit as it tries to get to the other side of the map. Most seem to have hero units who, while powerful, are mission critical. Most of the time you also have AI allies working with you. Completing these scenarios also gives you upgrade cards, these cards cannot be traded but can be used to upgrade stats on cards in your collection. For example the first upgrade card for the Master Archers increases their damage slightly.
Forging a Battle: Part 2
Friday was just about setting up and getting my updates, it isn’t that it took me that long, it is just that I only had a couple hours in the evening to do so. Hopefully today I will get a bit further.
Saturday
Upon loading the game and signing in again (to the juggernaut server) it checks for updates, none are found, so it launches the game proper. After a few very loud and thundery intro videos it pops up with a box telling me to enter my key if I have purchased the game or select Play 4 Free. I read the blurb associated with the two options so here is how it works; You pick a Play 4 Free account which gives you 32 out of 200 cards, this is converted to a full account by getting to rank 4 in PvE or Rank 10 in PvP and you will get the message until then. Converting the free to full in this way does not unlock you extra cards however and they have to be bought separately. Apart from the cards the only thing missing from Play 4 Free is card auctions and trading, but you get this as soon as you get to a high enough level. I assume this is to stop scammers taking advantage of a free game and trying to con people out of money. It would mean they either have to buy the game or play to level 4 to be allowed to trade.
This all seems fair enough and I haven’t got a key so I click Play 4 Free.
Forging a Battle: Part 1
I was originally going to do a single piece on BattleForge but have got carried away and it was getting very long. As a result so I am posting the experiences of the first day now. The rest will follow, though not necessarily in real time
Since BattleForge is now “Play 4 Free” I thought I would give it a go. The idea is you can play as much as you like but if you want more cards (and as it is a trading card game you probably will) you have to pay for them with real money, you had to pay for extra cards in the retail version but that came with more cards in its starter pack (and still does if you want to buy it that way) than the free version and 3000 points to spend on booster packs or card auctions.
Continue reading ‘Forging a Battle: Part 1′



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