Forging a Battle: Part 4

Some time later…

I have not played Battleforge in some time, and as I don’t intend to go back to it I think it is time for me to finish off this feature with my reasons why and my final thoughts on the game. I mostly played PvP, these games are more fun than the PvE campaigns in my opinion but I did find that the standard free deck is not suitable (unless you organise a game with someone else who has the free cards as well) as you will get quickly trounced.

In the end I gave in a purchased some more cards, like with all trading card games you don’t know exactly what you are going to get in a booster pack. Going back into PvP I found I faired little better. But in the end I as still getting trounced buy people who had handed over more cash.

This is where the free to play model falls down, games funded by adverts are fine, games where you pay for purely cosmetic enhancements are fine but when the game is competitive and paying gives you an advantage it is simply not fun any more.

Don’t get me wrong, I really enjoyed the game, it is an original take on the RTS, the lore could do with a bit of work, but the mechanics of the game were very interesting and I really wanted to like it.

Battleforge may be free to play, but you have to pay to win…


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