Posts Tagged ‘FPS


And how much is this free weekend?

If you are a reader of Rock Paper Shotgun[1] then you are probably already aware of this but Shattered Horizon is having another free weekend.

Shattered horizon is a brilliantly original competitive shooter but sadly lacking in players. it is DirectX 10 only and when it was first released Vista was the only option for playing it. I just hope that this free weekend and the increased number of people with DX10 capable machines will save it, because it would be a shame if all shooters were clones of Call of Duty: Modern Warfare. You can read my thoughts on the game here.

As well as being an excellent shooter set in space with jet packs there are no unlocks to worry about, so new and old players are on the same footing apart from practice, which is how it should be and makes it easier to get into for a free weekend.

The pre-load should go live on Wednesday night and the game should be free to play from Thursday night until Monday, though as Valve and time differences are involved this may vary.

It will also be reduced over the period so keep an eye on the store page and be sure to download and have a go when it goes live.

It’s free right?

[1] if you are not you should be, a better blend of humour (not humor) and game journalism can not be easily found elsewhere.


In Space No One Can Hear You Deathmatch. (UPDATED)

By jon_hill987 & AJB123644

I was given the opportunity to play Shattered Horizon when a friend of mine on Steam sent me a guest pass so I decided to accept and see what the game is all about. I had not really seen much on this game other than I knew it was based in space and revolved around weightlessness shooting.

The First Person Shooter has not had much innovation recently, even the single player FPS has hardly changed, with a few exceptions like Mirrors Edge (which didn’t go quite far enough as it didn’t do away with combat altogether) and Portal. Apart from a few they all stick to the same formula, sure the setting is different, but the game remains the same. Half-Life 1 and Deus Ex were the last I remember to make a huge leap forward in anything other than graphics. Multiplayer games are worse, they are all the same, some a faster, some have stylised graphics, some have vehicles and some don’t… Shattered Horizon however, dares to be different.

Continue reading ‘In Space No One Can Hear You Deathmatch. (UPDATED)’


Retro Gaming: The Ultimate Doom: Thy Flesh Consumed

In this article I am going to look at ways to play the daddy (probably a grandfather by now) of all FPS using a modern system. The Windows 95 version will still work on XP (as long as you don’t want to use a USB mouse, the DOS version has not worked since Windows Me) but if you have Vista or Windows 7 you can pretty much forget it, I can’t even get the launcher to work on 64bit Vista Home Premium. There are a huge number of ways to get it working, but I am going to limit myself to my favourite 3, PrBoom, jDoom and DOSBox. All three of them are good, they all have their benefits and disadvantages, but which is best? There’s only one way to find out!


Continue reading ‘Retro Gaming: The Ultimate Doom: Thy Flesh Consumed’


Warsow, nothing to do with fighting pigs.

Unless you count one of the player models that its…
No, Warsow (or War§ow) is a Freeware online FPS that is actually bloody good. Most of these free first person shooters always seem to be missing something to me, OpenArena was like Quake 3 with all the charm removed [1], Wolfenstien:ET does not appeal to me as I have Team Fortress 2 [2]…

Anyway, enough of that, lets just say I have found one that I like.


The first thing that stands out in Warsow is that it is cell shaded (more screen shots after the jump), you won’t find ultra realistic graphics here. Edges tend to glow, making the layout of the map easy to see, particle effects are very limited. I believe that in a competitive shooter this is actually a huge plus point, cleaner graphics make it easy to see who is shooting at you and just what is going on in general, something that Valve used to excellent effect in Team Fortress 2. It is all very well adding extra bloom and particle effects but when you make the game harder to play as a result you are doing something wrong [3].

If the first thing you notice about Warsow is the graphics the second is the movement. Warsow is built on IDTech2, so if you have played Quake or Quake 2 online you have some idea about the movement, but it has been tweaked to be very fast paced and reliant on tricks like bunnyhoping. The following from the Warsow website sums this up.

The base gameplay is focussed around the art of movement, meaning moving, speed and tricks play a big part in the gameplay. Besides this, mapcontrol, aim, teamplay and fragging skills play their role too. For the movement we’ve basicly looked at four games: Quakeworld (legendary for it’s speed), Quake3 CPMA, Jet Set Radio and Speedball.

If you have played Quake then you could probably jump into this a do OK, but I really recommend checking out the movement tutorials first or people will be running[4] rings round you.

Continue reading ‘Warsow, nothing to do with fighting pigs.’


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